technology, ethics and video games

With every new generation of consoles and graphics, we get another dire warning about video game violence.

bioshock big daddy

Since the dawn of violent first person shooters, our self-appointed guardians of morality have been on a crusade to warn us of the dangers of playing video games with a little edge. According to them, if you play long enough, you'll become desensitized to graphic scenes of death and torture, emerging from behind the console as a murderous monster ready to kill his fellow humans at a mere whim.

Now, as video games are getting more and more sophisticated, there's a renewed sense of panic. But this time, it's not from the usual suspects. Instead it's from a tech writer…

Games like Halo, Quake and Grand Theft Auto could become virtual reality "murder simulators" which would desensitize players to wreaking havoc and mayhem in the real world by presenting them with true to life depictions of gruesome death on a repeated basis. Oh great. That's just terrific. Like we already didn't have enough things to worry about in the future.

But hold on a minute. Edwards' job in writing an op-ed is to make us think about the implications of future video game technology and he absolutely succeeds in that. However, when we consider the reality of creating photorealistic games and what the end product would actually look like to those playing their brand new PlayStation 8's, there are major flaws in with his premise.

The rest of my rebuttal at Discovery Tech is here. My goal was to add a little reality to what amounts of a false controversy fueled by an over-estimation of what it takes to make games as realistic as movies and the mechanics behind how the end product will have to work.

Of course on the human end of the question, what's really happening here is simple scapegoating. We're afraid of crime, we don't really understand what motivates some of the most gruesome and violent events we have to live with, and in our fear we turn to an easily available culprit.

It's simpler to blame pop culture and games for vicious robbers and murderers than accept the fact that humans can be both very violent and very irrational, engaging in crimes for many reasons outside of our direct control.

  archived from wowt
              
# tech // entertainment / pop culture / videogames / violence


  show comments
latest reads

how to endanger the future of space flight for status and profit

CEOs and space faring powers are treating low Earth orbit as their personal playgrounds, much to the horror of space agencies.
how to endanger the future of space flight for status and profit

why your boss is obsessed with a.i. past the point of sanity

Not only is the C-suite not immune to AI psychosis, they seem to be primed to suffer the worst of it as their employees duck and cover.
why your boss is obsessed with a.i. past the point of sanity

why so many of us are just not that into chatbots

AI adoption is at an all time high, but opinion of AI keeps on tumbling with every poll and study on the subject.
why so many of us are just not that into chatbots

no, your chatbots aren't secretly marxists at heart

But they can and do detect and complain about unfair treatment when asked, according to an experiment by Stanford researchers.
no, your chatbots aren't secretly marxists at heart

how the right wing took over social media

Right wing content has a major advantage on social media. But we can do something about that with a very simple change in our habits.
how the right wing took over social media

no, we still don't know why t. rex had little arms

Popular science outlets continue to do a terrible job of explaining studies on primeval evolution and pretending we have answers we don't.
no, we still don't know why t. rex had little arms